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Old Jun 06, 2006, 11:11 AM // 11:11   #21
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/signed
great idea
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Old Jun 06, 2006, 11:19 AM // 11:19   #22
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Quote:
Firemaster Staff
Cannot be used in pvp
11-22 req 16 fire magic
Halves fire skill casting (40%)
Halves fire skill recharge (40%)
Fire Magic +2
Fire attacks cause 1 second burning
Two-handed
THE Holy Grail of fire magic



/SIGNED SIGNED and did i mention SIGNED?
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Old Jun 06, 2006, 11:24 AM // 11:24   #23
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/signed

This is a every cool Idea, as long as they can't be used in PvP, I don't see why you can't have an unbalanced weapon.
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Old Jun 06, 2006, 11:29 AM // 11:29   #24
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Quote:
Originally Posted by MCS
I personally don't care as long as it doesn't f**k with pvp.
QFT.

PvE players can have their Leet Foebane Sword of Uberness +20 with +4000% damage to everything if they want... as long as it doesn't touch PvP.
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Old Jun 06, 2006, 11:50 AM // 11:50   #25
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I'm OK with unique weapons that are more powerful but also have drawbacks and are easily accessable.

Uber-stupid powerful, absolutely not. People trivialize PvE content enough as it is with copy & paste builds. I wouldn't want to see PuGs requiring specific hard to get gear so that the group can sleep through the mission or Anet having to drastically rebalance the game (IE: Make the monsters break the rules of the game even more) in response to this. While the economy is pretty much in shambles, because it's mostly based around prestige items there is no real inequity between players other than how shiny they are.

Guild Wars is ill-suited for gear becoming that much more of a factor in your character's strength and ability than it already is. So it would have to be done intelligently and within reason.
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Old Jun 06, 2006, 12:04 PM // 12:04   #26
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A very think outside the box idea... I don't see why not, bring it on

/signed
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Old Jun 06, 2006, 12:28 PM // 12:28   #27
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/signed. I like it, I love it, I want some more of it...
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Old Jun 06, 2006, 12:31 PM // 12:31   #28
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/unsigned to hell

You have endgame Prophecy areas being cleared with three players, and you want to add more powerful items? What the hell? Just like greens, practically everyone will have them eventually and then the bar for PvE is lowered further.

Higher damage or statted weapons should never be factored in. Then those will become 'max', and in another chapter people will call for more buffs. Not to mention every fragment of the pve economy will be practically sodomized by their introduction. Players already have easy access to max gear.

Anet gave us 'monster customized' green items, some with custom skins, and with max mods. Now you want the same thing, with even higher mods?

The PvE'er in me detests the idea in every way, and the PvP part of me just blacked out from laughing at PvE too much.

Quote:
Case in point, how many items you received as part of your drops actually end up equipped on your character rather than being sold to merchants as junk? Likewise is it even conceivable that a boss character capable of dealing out 350 damage spirit rifts actually did that with a plain white staff?
Case in point, it's relatively incredibly high. Try Diablo 2, where you will get mountains of useless stuff between every unique item, and a mountain of unique items between every useable unique item. And maybe an actually good one occasionally. Likewise, it is conceivable. The bosses haven't been buffed, they've been changed from defensive double to offensive double. People didn't notice, maybe, because it didn't effect their pretty damage numbers (much like the 'mesmers do something?' sentiment), but whoa do they notice now that they see the numbers go up. Why don't you push for a level cap of 31, since bosses can get that. And since when did equipment determine your spell damage?

Last edited by Avarre; Jun 06, 2006 at 12:35 PM // 12:35..
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Old Jun 06, 2006, 01:11 PM // 13:11   #29
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The suggested new weapons might seem interesting to you now, not sure if it'll be still the case 2 months after they are added. Then you'll probably suggest another set of weapons. 1 year later we'll probably have people using a sword that deals 500 aoe dmg but - 60 armor with 15 degen and lose 95% health after one hit. I dont see the point really, not much different to increasing the lvl cap for pve char imo.

GW is not supposed to be an item based game, and I dont see why they should move toward it. People should enjoy the actual gameplay not the whatever superuber sword they pick up after farming for 20000+ hrs. Using items to keep people interested is just a lame cheap trick that some developers use when they cant design missions that's actually interesting.

I would rather they have some areas like the zeishen challenges but more towards PvE style where people can just make a character and play there, so they can experience different professions of the game. (I doubt the majority of the PvE players have tried/completed the game with all the professions) If they enjoy it then they can make a proper PvE character and perhaps a new title if you beat the game with all 8 professions.

(I suggest Anet are create this some new arena like snowball fight, or dodge ball (ok those a bit toward pvp), or even a runner arena (which can be completely pve style) were people can go in with their own build and try to compete for a GW's world record. Getting a title for being the fastest runner in GW should certainly be fun. Maybe i should make a separate post about this....)

I dont know what Anet promised when you buy the game, but my impression was when you finished the game you move to PvP. And rather than having new contents to keep people interested it's the competitivity that keep people going. I'm not sure if that's fair to pay $50 and expect the game to last one whole year. I think Anet has done really well for designing this game with 8 very different professions and required very different approach (in other word if you try all 8 profession you'll certainly make your money worth). New content would be welcomed but it's not like they it own to us.
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Old Jun 06, 2006, 01:26 PM // 13:26   #30
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This might be one of the best idea yet. It doesn't screw with the PvP part anet likes so much, and gives PvEers something cool to get/ show off/ whatever. And because of all the req 16 it CAN'T be used unless you are lvl 20, so it doesn't really screw the pve part too!

The only problem now is that you get to lvl 20 very fast in factions, but they could pobably add that once you get it (think kind of like the collectors at the end of factions), it get's customised, so you can't transfer it to your new lvl 1 characters and finish the game fast.

Once they figured something out to fix those problems; then /signed like hell!
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Old Jun 06, 2006, 01:27 PM // 13:27   #31
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Introducing such objects will make GW like the black morass that is World of Warcraft, where your character is nothing more than how much time you've played to get uber-gear. Even if they're not allowed in PvP (which will never fly, BTW) -- you'd see people having to chime their equipment out in order to get groups. That's just not a good idea.
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Old Jun 06, 2006, 01:34 PM // 13:34   #32
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/signed as long as they're not ridiculous.
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Old Jun 06, 2006, 01:38 PM // 13:38   #33
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I love this idea, keep them out of pvp and make sure they are well balanced - with more powerful mods but bigger drawbacks to prevent them becoming 'uber gear'. Make sure they all have high requirements (13+).

This way there will be a place for Reds and for Greens in the economy. Not everyne will want to live with the drawbacks and high req of Reds and may opt for no drawback Greens instead.

On the subject of armours, i'm not so sure it's such a good idea, but the weapons I am all for. /signed.
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Old Jun 06, 2006, 01:38 PM // 13:38   #34
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Soloing every mission with my uber weapons 5 k per person.
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Old Jun 06, 2006, 01:40 PM // 13:40   #35
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/NOTsigned

Itemization as PvE progression? Jesus.. if you wanna grind game like that go play WoW.

Even if you have it not effect PvP, it still means that eventually your going to get areas where you must have these 'ph4t lewts' to be able to survive. This was not part of the guild wars mission statement and godwilling it never will be. Guild Wars is to reward skill and teamwork not time getting items.

PvE needs improvement yes, but adding progression through itemization is not the answer. Go play WoW or EQ

I HAS UBER SWORD OF LEET +10. THIS MAKES PVE RAWK!! I IS NO.1!!!!!!!ONEONEONEshiftone
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Old Jun 06, 2006, 01:51 PM // 13:51   #36
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/signed

BUT THEY HAVE TO BE CUSTOMIZED WHEN U GET THEM!
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Old Jun 06, 2006, 01:55 PM // 13:55   #37
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Quote:
Originally Posted by Chooby
I know you guys all love PvE, thats all good and well, heck I enjoy the occasional PvE on occasion.

But if you want to PvE, look at the title of the game your playing, its called "Guild wars" not PvE Grind Wars or Special PvE item Wars.
And the last time I checked it wasn't called PvP Guild wars either?
Where in Guild wars do you get the PvP from???

IMHO I think that PvE beats PvP hands down.

Your opinion is that PvP beats PvE hands down (or close enough).

Guild wars is a game of 2 factions (no pun intended) PvP and PvE.

Guild wars stands for both, not one or the other.
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Old Jun 06, 2006, 01:57 PM // 13:57   #38
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bye bye collector items.

bye bye casual gamers.

WTS UBER PWNING PVE ITEM 100K + 200 ECTO - no n00b offers.

Why use skill in your build when you can make up for incompetence with an uber item?

PvE is ofcourse way too hard, it needs much more ridiculously powerful weaponry.
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Old Jun 06, 2006, 02:07 PM // 14:07   #39
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/signed with a couple of conditions

1. Great gains, but greate drawbacks also. Stuff like -5 health degen, -20% damage, constant poisoned, cast times for spells 2x longer, you know? big stuff.

2. Customized when you get them. Therefore, no selling.

3. Only get them at the very end of the game. For instance, maybe get 1 after beating each titan's quest or something. Therefore, you've already beaten the game after getting it, so it doesn't make PvE any easier. Also, you can only get them once per character and it provides an incentive to actually do those quests. Maybe also get one for clearing out UW and FoW including all quests, clearing out SF including all quests, that kind of stuff.
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Old Jun 06, 2006, 02:09 PM // 14:09   #40
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Lots of knee-jerk reactions from people who can't be bothered to think for themselves...

If Reds are properly balanced then they won't become a requirement for high level gaming. What they will do is offer a more diverse range of weaponary that is a bit more exciting than the rest.

Cybah has the right idea - have a collector who you can trade high level collectables to get Reds which are instantly customised for the character who traded for them. Goodbye Red farming.

Seriously, stop over-reacting to easily solvable issues. Have an open mind, it's a good idea!
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